Real Name: Aramis Merrow
Identity/Class: Human magic user
Affiliations: Southern Knights
Known Relatives: Daniel and Catherine (parents, deceased)
Base of Operations: Atlanta, Georgia
First Appearance: Southern Knights #5
Powers/Abilities: Aramis is capable of numerous feats of wizardry including teleportation, energy blasts, hypnotism, illusions, animating statues, erecting mystic shields, and more. His magic tended to serve as something of a deus ex machina.
History: Aramis and his parents were magicians. When the locals came for them with burning torches and pitchforks at the ready, planning to murder them for what they saw as unholy powers, Aramis' parents used their magic to place him in suspended animation. Centuries later he was awoken when Kristin was poking around the Southern Knights new house for secret passages and found where Aramis was sleeping. Aramis initially attacked her and Connie out of confusion and fear but befriended the Knights after he calmed down. He desperately wanted to join them, but as he was only sixteen it was only through unofficially helping the Knights through several adventures that he earned the right to become one.
Comments: Created by David Anthony Kraft.
Thanks to David Anderson for additional information. He notes "It was later revealed that Aramiss parents were actually killed in battle with netherworld spirits, so presumably the witch hunters were spirits in disguise, or perhaps lazy retconning."
CLARIFICATIONS:Not be confused with
Aramis, one of the Three Musketeers
Any Additions/Corrections? Please let me know.
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